As of January 15, 2024, the pilot operational hours for AVA will be:
Extended Reality (XR) is an umbrella term encompassing a range of immersive technologies that merge physical and digital worlds through Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). XR technologies are designed to enhance user experiences by blending or extending the boundaries between real and virtual realms, offering new ways to interact with and perceive the world.
Virtual Reality (VR) is a digital environment, enabling users to experience and interact with a simulated world. Through specialized headsets, users are fully immersed in a three-dimensional virtual space which replaces their physical surroundings. This immersive experience is especially useful for applications like training, simulations, and research, where real-world scenarios can be replicated safely.
Augmented Reality (AR) is the integration of digital information with the user's environment in real time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top. AR uses headsets, glasses or projection devices to display three-dimensional information as if it appears in space within the real world. This visualization technique has applications in tourism, game play, and route finding.
The AR Sandbox
This helps users understand digital elevation models (DEM) in a tactile way.
To use the AR Sandbox please complete this request form.
The WashU Libraries Data Services Team would like to thank the UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences for development of the software and robust documentation.
The Augmented Reality Sandbox was developed by the UC Davis W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES, http://www.keckcaves.org), supported by the National Science Foundation under Grant No. DRL 1114663.
For more information, please visit https://web.cs.ucdavis.edu/~okreylos/ResDev/SARndbox/.